Jolly Missiles
Help Santa destroy all the rockets that, for some reason, are shot at him.
Use arrow keys or WASD to move your character.
Press SPACE or click with your mouse anywhere on the screen to shoot.
Every 7 seconds you must shoot at least one projectile.
After 10 shots, you will have to reload.
If the timer reaches 0, you lose.
Have fun!
Song: Holly Dazed - RKVC
Sound effects from ZapSplat.com
Updated | 2 hours ago |
Status | Released |
Platforms | HTML5 |
Author | redux |
Genre | Adventure |
Made with | Construct |
Tags | 2D, Atmospheric, Christmas, construct, html, html5, pixel, santa, Short, Singleplayer |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly, Configurable controls, High-contrast |
Development log
- Bug fixesNov 30, 2023
- First update in quite a few monthsOct 25, 2022
- 0.2Dec 19, 2021
Comments
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Hi, there was a slight issue I found. When taking damage from a missile, the timer's counter actually doesn't matter. I was able to get the timer to about 15 seconds, but when santa stopped blinking, the stage reset. I tried taking damage and then shooting a present at a missile. I was able to restore the count down timer to ten while still damaged. When Santa stopped blinking at 7 seconds, the game reset, even though I had shot several missiles down.
Good game overall, though.
when you collide with a missile, you basically lose, but there are still 3 seconds where you can still play the game when you and the score are blinking to show you that you died. it doesn't matter if you restore the timer, the game still resets because you touched the missile
i will perhaps make it so you will not be able to shoot or move your player in those 3 seconds of blinking when you lose in future updates